FADE
Turkish bounty hunter Fade unleashes the power of raw nightmare to seize enemy secrets. Attuned with terror itself, she hunts down targets and reveals their deepest fears - before crushing them in the dark.
Fade brings a nightmarish intelligence-gathering kit that punishes enemies who think they are hidden. Haunt drops from above and scans the area below, revealing all nearby enemies with a trail marker. Prowler creatures autonomously chase the nearest trail, nearsighting and stopping targets — unlike most utility, Prowlers require no aim after deployment. Seize creates a tether zone that silences and holds enemies in place during the bind duration. Nightfall ultimate covers an entire site in nightmare energy, deafening, decaying, and trailing every enemy caught. Fade is particularly punishing against defensive setups that rely on isolation and timing, as her kit strips both vision and mobility. Synergizes with aggressive initiators like Breach whose stuns land on the enemies Fade has already revealed.← ALL AGENTS
// TACTICAL KIT
ABILITIES & SKILLS
EQUIP a prowler. FIRE to send the prowler forward. HOLD FIRE to steer the prowler towards your crosshair. The prowler will chase down the first enemy or terror trail it sees, and Nearsight the enemy on impact.
EQUIP a knot of raw fear. FIRE to throw. The knot drops down after a set time. RE-USE to drop the knot early. The knot ruptures on impact, holding nearby enemies in place. Held enemies are Deafened, and Decayed.
EQUIP a haunting watcher. FIRE to throw. The watcher drops down after a set time. RE-USE to drop the watcher early. The watcher lashes out on impact, Revealing enemies in its line of sight and creating terror trails to them. Enemies can destroy the watcher.
EQUIP the power of nightmare itself. FIRE to unleash a wave of unstoppable nightmare energy. Enemies caught in the wave are Marked by terror trails, Deafened, and Decayed.