SENTINEL

CHAMBER

Well-dressed and well-armed, French weapons designer Chamber expels aggressors with deadly precision. He leverages his custom arsenal to hold the line and pick off enemies from afar, with a contingency built for every plan.

Chamber redefined the sentinel role by being the first one designed to duel rather than just anchor. Rendezvous anchor teleports let him hold extremely aggressive angles, then instantly escape to safety when challenged — removing the conventional risk of over-extension. Trademark creates a slow-trap that reveals and slows any enemy who triggers it, warning him of pushes without requiring camera monitoring. Headhunter provides a premium pistol purchaseable for credits, letting Chamber save rifle money while maintaining dueling power. Tour de Force ultimate rifle generates a slow orb on every kill, controlling corridors and making the entire lobby move cautiously. His nerf history is long — he was once ban-worthy — but even the adjusted version remains a potent pick for mechanical players who punish passive defenders.
← ALL AGENTS

// TACTICAL KIT

ABILITIES & SKILLS

Trademark
[C]

TRADEMARK

EQUIP a trap that scans for enemies. FIRE to place it on the ground. When a visible enemy comes in range, the trap counts down and then destabilizes the terrain around them, creating a lingering field that Slows players caught inside of it. The trap can be picked up to be REDEPLOYED.

Headhunter
[Q]

HEADHUNTER

ACTIVATE to equip a heavy pistol. ALT FIRE with the pistol equipped to aim down sights.

Rendezvous
[E]

RENDEZVOUS

EQUIP a teleport anchor. FIRE to place it on the ground. While on the ground and in range of the anchor, REACTIVATE to quickly teleport to the anchor. The anchor can be picked up to be REDEPLOYED.

Tour De Force
[X]

TOUR DE FORCE

ACTIVATE to summon a powerful, custom sniper rifle that will kill an enemy with any direct hit to the upper body. ALT FIRE to aim down sights. Killing an enemy creates a lingering field that Slows players caught inside of it.