DUELIST

ISO

Chinese fixer for hire Iso falls into a flow state to dismantle the opposition. Reconfiguring ambient energy into bulletproof protection, he advances with focus towards his next duel to the death.

Iso introduces a unique dueling philosophy centered on absorbing damage and converting kills into survivability. Double Tap builds an energy shield by scoring two hits or triggering Kill Contract, absorbing the next bullet completely. Contingency fires an energy wall that blocks all projectiles — not bullets — making it valuable for blocking grenades, shock darts, and molotovs during pushes. Undercut fires a molecular bolt that debuffs all enemies it passes through, temporarily making their armor less effective. Kill Contract ultimate pulls Iso and a targeted enemy into a private dimension where they duel alone — no team assistance, no utility, pure mechanical combat. Iso is the agent for players who trust their aim completely and want a kit that rewards every won duel with compounding advantages.
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// TACTICAL KIT

ABILITIES & SKILLS

Contingency
[C]

CONTINGENCY

EQUIP to assemble prismatic energy. FIRE to push an indestructible wall of energy forward that blocks bullets. ALT FIRE to push out a slower version of the wall.

Undercut
[Q]

UNDERCUT

EQUIP a molecular bolt. FIRE to throw it forward, briefly applying Vulnerable & Suppress to all players it touches. The bolt can pass through solid objects, including walls.

Double Tap
[E]

DOUBLE TAP

INSTANTLY start channeling your focus. Once focused: gain a shield which absorbs one instance of damage from any source, reload more quickly, and enter a flow state during which downed enemies you kill or damage spawn an energy orb. Shooting this orb refreshes your flow state and your existing shield, or grants another.

Kill Contract
[X]

KILL CONTRACT

EQUIP an interdimensional arena. FIRE to hurl a column of energy through the battlefield, pulling and healing both you and the first enemy hit into the arena to duel to the death.