CLOVE
Scottish troublemaker Clove makes mischief for enemies in both the heat of combat and the cold of death. The young immortal keeps foes guessing, even from beyond the grave, their return to the living only ever a moment away.
Clove is defined by one unprecedented mechanic: abilities that work after death, making them the only truly unkillable controller in the game. Not Dead Yet allows Clove to activate a post-death revival window — kill an enemy within seconds of dying to respawn with partial health, defying conventional death states. Ruse deploys smokes that Clove can activate from anywhere on the map, and uniquely, can trigger even after Clove has been eliminated. Pick-Me-Up accelerates Clove's movement and provides health regeneration after scoring a kill, encouraging aggressive positioning rather than passive smoke deployment. Meddle decays a target area, reducing enemy maximum health temporarily. Clove punishes teams who over-celebrate first picks — the round is never definitively over while Clove's Not Dead Yet window remains active.← ALL AGENTS
// TACTICAL KIT
ABILITIES & SKILLS
ACTIVATE to absorb the life force of a fallen enemy that Clove damaged or killed, gaining haste and temporary health.
EQUIP a fragment of immortality essence. FIRE to throw the fragment, which upon landing on the floor, erupts after a short delay and temporarily Decays all targets caught inside.
EQUIP a view of the battlefield. FIRE to set the locations where Cloveu2019s clouds will settle. ALT FIRE to confirm, launching clouds that block vision in the chosen areas. Clove can use this ability after death.
After dying, ACTIVATE to resurrect. Once resurrected, Clove must earn a kill or a damaging assist within a set time or they will die. REACTIVATE to cancel early.