SENTINEL

SAGE

The bastion of China, Sage creates safety for herself and her team wherever she goes. Able to revive fallen friends and stave off forceful assaults, she provides a calm center to a hellish battlefield.

Sage is the anchor of any team that prioritizes sustained fight capability over pure aggression. Healing Orb restores a teammate to full health once per round — the only in-round single-target full heal in VALORANT, irreplaceable in drawn-out defensive rounds. Slow Orb creates a large ice field that slows all movement and forces enemies to crouch, making crossfire setups deadly and defuse attempts nearly impossible. Barrier Orb builds a substantial wall of ice: use it to block push corridors, create elevation platforms, cut enemy rotations, or boost teammates to high-ground positions. Resurrection ultimate brings a dead teammate back to full health mid-round — converting a 4v5 to a 5v5 and reclaiming round momentum entirely. Sage is not a passive agent: proactive wall placements and precise heal timing define the gap between average and exceptional Sage players.
← ALL AGENTS

// TACTICAL KIT

ABILITIES & SKILLS

Barrier Orb
[C]

BARRIER ORB

EQUIP a barrier orb. FIRE places a wall that fortifies after a few seconds. ALT FIRE rotates the targeter.

Slow Orb
[Q]

SLOW ORB

EQUIP a slowing orb. FIRE to throw a slowing orb forward that detonates upon landing, creating a lingering field that Slows and reduces the dash speed of players caught inside of it.

Healing Orb
[E]

HEALING ORB

EQUIP a healing orb. FIRE with your crosshairs over a damaged ally to activate a Heal-Over-Time on them. ALT FIRE while Sage is damaged to activate a self Heal-Over-Time.

Resurrection
[X]

RESURRECTION

EQUIP a resurrection ability. FIRE with your crosshairs placed over a dead ally to begin resurrecting them. After a brief channel, the ally will be brought back to life with full health.