SKYE
Hailing from Australia, Skye and her band of beasts trailblaze the way through hostile territory. With her creations hampering the enemy, and her power to heal others, the team is strongest and safest by Skye's side.
Skye brings the rare combination of healing, scouting, and team-wide flashing that no other initiator can replicate. Regrowth charges heal nearby allies in line of sight, making Skye the closest thing to a dedicated support role in a game without healers. Trailblazer sends a controllable tigress that pounces and stuns enemies — actively playable like a drone, it clears corners and forces enemy fire before the team pushes. Guiding Light sends a bird that flashes on command, blindable around corners for safe approach. Seekers ultimate tracks and nearsights the three nearest enemies, applying consistent pressure across multiple site areas simultaneously. Skye rewards investment in team play: her value multiplies when coordinated with teammates who capitalize immediately on the stuns and flashes she generates.← ALL AGENTS
// TACTICAL KIT
ABILITIES & SKILLS
EQUIP a healing trinket. HOLD FIRE to channel, Healing allies in range and line of sight. Can be reused until her healing pool is depleted. Skye cannot heal herself.
EQUIP a Tasmanian tiger trinket. FIRE to send out and take control of the predator. While in control, FIRE to leap forward, exploding in a Concussive blast on impact and damaging directly hit enemies.
EQUIP a hawk trinket. FIRE to send it forward. HOLD FIRE to guide the hawk in the direction of your crosshair. RE-USE while the hawk is in flight to transform it into a flash. The flash reaches max potency after a short duration during the hawk's flight.
EQUIP a Seeker trinket. FIRE to send out three Seekers to track down the three closest enemies. If a Seeker reaches its target, it Nearsights and slows them. Enemies can destroy the Seekers.