
| Type | Pistol |
| Cost | Free |
| Shop | 12 in a clip 36 in stock |
| Wall piercing | Low |
Fire types
- Main
- Semi-automatic fire
- Rate of fire: 6.75 rpm
- Additional
- Shoots 3 rounds at once
- Decreased accuracy
- Rate of fire: 2.22 rpm
Damage
| Distance | Housing | Head | Legs |
|---|---|---|---|
| 0 - 30m | 26 | 78 | 22 |
| 30 - 50m | 22 | 66 | 18 |
Classic is a gun that all players receive when they appear.
Compared to most other weapons, the Classic deals meager damage. However, its non-existent price tag makes it effective for rounds in which a player or team wishes to save credits for subsequent rounds.
Due to low damage, Classic requires more shots than most to kill. Generally, the classic player must fire two or three shots to the head, 7 to the body, or 8 to the legs.
The Classic has an alternate fire (right-click by default).Shoots a three-shot burst with moderate spread.Due to this unique mechanic, the Classic is versatile enough and suitable for both short and medium ranges.This flexibility gives it an advantage over other secondary weapons, which are usually only suitable for a specific range. For example, Shorty and Frenzy are viable almost exclusively at short ranges, while Ghost and Sheriff are usually used for medium-range combat.
Players using Classic must use alternative fire with caution, as it consumes ammunition at a faster rate compared to the main fire of the weapon.
Skins

| Avalanche Classic |

| Final Chamber Classic |

| Galleria Classic |

| Kingdom Classic |

| Pistolinha Classic |

| Imperium Classic |

| Prime Classic |

| Sakura Classic |

| Red Alert Classic |

| Spline Classic |

| Smite Classic |
